This Week, Minecraft’s Ray-tracing Beta Alpha Is Now Available On PC


Minecraft is a massively popular game for ten years. Now, ray tracing has given it a fresh look. This is the most advanced form of gaming graphics. It simulates the physical behavior and light to give games a cinematic-quality rendering.



NVIDIA first revealed it was working on these realistic graphics for Minecraft in the year 2000. Now they’re scheduled to release to Windows users on April 16th. The beta release is currently in beta. It will include the familiar Minecraft single-player experience that includes shadows and reflections that are ray-traced as well as lighting and custom, realistic materials. Plus, you’ll get to explore six brand-new RTX worlds created by community creators. These worlds that include Aquatic Adventure, Imagination Island and Neon District, are available for free in the Minecraft Marketplace to players with Minecraft Windows 10.



The release with a focus on visuals also includes physically-based rendering (PBR). This means that surfaces appear more real, regardless of whether they’re rough matte stone or glossy smooth Ice. NVIDIA’s NVIDIA DLSS 2.0 is available to help with the heavy lifting needed to power all this. This latest version of NVIDIA’s AI upscaler utilizes RTX tensor cores to take a lower-res image and upscale it to your target resolution, supposedly doing a much better job than the original feature that was released with NVIDIA’s RTX cards.



Since it is in beta, you should expect a few issues to arise at this point. Minecraft server The beta doesn’t include some features, such as multiplayer realms or third-party servers or cross-play. There are design issues and dimensions that can’t be optimized for the ray-tracing process. Banners are still black and slime mobs don’t have faces. These are issues which will be corrected when they are. Official release date has not yet been confirmed. Developers want to hear from the public about the beta version.

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